![]() ![]() Apple points out that Epic doesn't think that'll happen until 2027. ![]() Added up, that's an estimated $600 million that the Epic Games Store will need to recoup before it'll be profitable on the whole. Here are some of the big timed Epic Store exclusives (or semi-exclusives, "not on Steam" being the important part) that are coming soon:Ĭiting depositions from Epic Games Store VP and GM Steve Allison and Epic VP of business development Joe Kreiner, Apple says that Epic lost $181 million on the Epic Games Store in 2019, projected a loss of $273 million last year, and projects another loss of $139 million this year. Some of those deals must be for exclusives releasing in the future, but according to Apple's learnings, Epic is going to eat "at least $330 million in unrecouped costs from minimum guarantees alone" if you also consider 2019's deals. That $444 million in advances to third-party devs isn't close to being recouped, then. In its end-of-year report, Epic said that players spent $700 million on the Epic Store in 2020, but third-party game sales only accounted for $265 million of that spending. For example, Epic put down $10.45 million for Control.Īpple says that Epic lost $181 million on the Epic Games Store in 2019, projected a loss of $273 million last year, and projects another loss of $139 million this year. A "minimum guarantee" is just another way to refer to an advance: It means that Epic guarantees the publisher a certain amount of money whether or not their game actually sells enough to cover it. More precisely, that's $444 million on "minimum guarantees" for games that release on the Epic Games Store but stay off of Steam for a year.
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